Reflect the rewound snapshot in the server page header - #36
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Move the timeline state into a SnapshotProvider context so the header can read it, and drop the redundant "drag the bar to rewind" and "<x> clients on <map>" captions from the timeline label. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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The rewind bar's label repeated information that belongs in the page header, so this moves it there: dragging the bar now updates the header's server name, gametype, map and client count to the selected snapshot, while the label itself is reduced to just
Liveor the snapshot timestamp.To make that possible, the timeline's state (selected index, snapshot fetching and caching) moves out of
SnapshotTimelineinto a newSnapshotProvidercontext that wraps both the header and the timeline, and the header's detail row becomes aServerHeaderInfoclient component reading from it. Playtime stays the server-level value, and while a newly dragged snapshot loads the header keeps showing the last loaded one, matching the list's existing stale-opacity behaviour.🤖 Generated with Claude Code