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feat: configurable controller sounds - #279
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Short synthesized cues for move, confirm, back and mark; controller-only, throttled when a direction is held, off by default, volume picker in Configurações. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Closes #276.
ControllerSounds(Core): maps controller actions to cues (Move/Confirm/Back/Select; analog scroll silent), per-cue minimum gap so holding the D-pad doesn't machine-gun, volume 0 = off (default), failures swallowed.ToneSynth(Core): original sine cues with soft attack/decay rendered as in-memory WAV (no third-party audio; PS5 sounds are only a feel reference). Peak capped near 45% of full scale.WindowsSoundPlayer: winmmPlaySoundfrom memory, async; returns false without an audio device.InputRoutersink inInputHost; the keyboard path is untouched. No mapping or navigation change.AppSettings.ControllerSoundVolume(optional field, no schema change).Touches input/audio/settings UI: full smoke on this branch before merge.
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