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[Build] A few "guest" spawn area issues #57

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@phroa

sasuke_1 was kind enough to report quite a few issues that we've got with the welcome area, namely:

  • Some signs were a bit hard to read, particularly the more brightly coloured ones, and the right-to-left section near the first gate. I changed a few of the worst offenders, but personally I think that a slight re-do is in order.
  • /kill would respawn you at the "real" spawn, I've fixed that up already.
  • You can jump off the path, into lava. I considered putting a worldguard region over the fence with entry deny, but didn't as of yet
  • The tutorial area doesn't really cover ecoCreature or /fly very much, and I'm not 100% sure it's been updated for the new teleportation commands either.
  • The tips have slight misspellings, I'm going to see about editing those right now.

may have missed something, but, it's something to start on :)

-phroa

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