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UnityLevelManager

For better game scene management.

Provides an implementation of "Levels" as stacks of scenes that are loaded and unloaded together.

  • Define levels in editor
  • Top to bottom load order (reverse unload order)
  • Load and unload by name

image

TODO:

  • Convert to async
  • Persistent scenes across multiple levels
  • Better readme

Uses Unity Scene Reference to handle dragging and dropping scenes.

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Provides a straightforward implementation of "Levels" as stacks of scenes that are loaded and unloaded together.

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