Electronics engineer in Bogotá. The project that matters right now is Exosphere, a space-mission simulator in Godot 4.6 and C#. You fly the starship vehicle from the pad through ascent, orbit, and reentry, in a double-precision model of the solar system.
Sandbox flight from Starbase, prepared scenarios, a historical campaign, and a vehicle assembly building all use the same physics. Source is MIT. Open it in Godot 4.6.3 with .NET.
Also on this account: rocketry-engineering, Rocky, and a fork of OpenRocket.








