Tool for automatic PS5 executables porting to Linux and Windows
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Updated
Sep 29, 2026 - C++
Tool for automatic PS5 executables porting to Linux and Windows
A native PC port of GoldenEye 007 (N64) and a testbed for multi-agent AI porting a large decompiled C codebase.
Build a macOS app and DMG from your own Windows copy of Quasimorph
AnyPS5 OSX Edition — PS5 executable porting toolkit with native Metal/MetalFX backend, Mach-O relinker output, and a hybrid PS5 + Nintendo Switch (Ryujinx) suite for macOS/Linux/Windows. GPL-2.0.
PS Vita homebrew port/wrapper for Prince of Persia Classic (Android), originally published by Ubisoft for Android,built on soloader-boilerplate.
BMK4 (Braxton · Metal · Kisak · 4): a work-in-progress arm64 iOS port of LWSS's GPL-3.0 KisakCOD Call of Duty 4 decompilation. DXVK's D3D9 frontend proven on physical iPadOS. No game assets.
Measuring how much Unity game code survives IL2CPP: 0.00% of method bodies decompile to compilable C#, vs 93-95% for Mono. Then rebuilding enough of MiSide by hand to run in a browser
Native source port of Cosmo's Cosmic Adventure: Forbidden Planet (Apogee, 1992) for macOS, Linux and Windows. Built from the original game's code, with an emulated EGA, PIT, PC speaker and AdLib — no DOSBox.
Pipeline for an Unreal Engine 5 port of The Simpsons: Hit & Run, using a lawful local installation, Rust asset conversion, and a native C++ runtime.
Raptor: Call of the Shadows — Amiga Port (68030/68060 & EC/LC, RTG/AGA, AHI/MHI/CAMD/WAVE). Runs on 68060 (FPU/no-FPU) and 68030 (FPU/no-FPU), RTG and AGA, A1200/A4000, PiStorm/Emu68 and WinUAE, using the original PC v1.2 game data.
A game launcher for Linux and macOS, for developers who stopped gaming and want to play on the machine they use every day.
RetroArch is a powerful, multi-system emulator for classic and retro games, supporting a wide variety of consoles and platforms. 🎮📺
Native macOS compatibility layer for Windows Steam games with isolated profiles, self-repair and evidence-backed verification.
Xbox 360 Recompilation Runtime and Toolkit
Technical research documenting the reconstruction of A Short Hike from a legally owned Steam macOS build into a native iOS version using Unity, IL2CPP, ARM64, and Metal. No game assets, binaries, decompiled source, or distributable builds are included.
Beginner-friendly Apple Silicon installer for running Windows Steam games through CrossOver from native macOS Steam
Run Windows games on macOS by dropping the file. Proteus reads the .exe to find what it needs — DirectX, runtimes, gamepad — configures Wine itself, and verifies the game actually runs. No bottles, no winetricks.
A research-backed toolkit roadmap for porting Windows games to the browser
Build a self-contained macOS app for a Windows game you own, from a small per-game recipe (Wine, tested fixes, icon, launcher)
To associate your repository with the game-porting topic, visit your repo's landing page and select "manage topics."