[WIP] Demo project for dynamic resolution viewport
-
Updated
Sep 24, 2022 - GDScript
[WIP] Demo project for dynamic resolution viewport
Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
Simulation of cognitive entropy and perceptual resolution in subjective physics. Models functorial projection from ontological state space to perceptual representation.
Bring real DLSS 5 neural rendering to any DirectX 9-12 or Vulkan game that lacks native DLSS support.
Minecraft 1.20.1 Forge 客户端模组:启动自动窗口大小+居中、最小尺寸锁定、固定窗口大小、128个分辨率预设(8种比例×16个)、无边框模式、三档窗口置顶、窗口状态循环、5个快捷键、17个指令,以及启动自动全屏/最大化/无边框——让整合包UI布局在每个玩家屏幕上保持一致。
Losslessly inspect and convert VALORANT crosshair codes between display resolutions.
To associate your repository with the resolution-scaling topic, visit your repo's landing page and select "manage topics."